Product Placement and Brand Building in Video Games

Elmentve itt :
Bibliográfiai részletek
Szerző: Rigó Ferenc
További közreműködők: Molnár Dr. Zsolt
Dokumentumtípus: Diplomadolgozat
Kulcsszavak:advergaming
advertising
brand building
e-Sport
esport
Esports
product placement
streaming
video games
Virtual Reality
Online Access:http://dolgozattar.uni-bge.hu/52978

MARC

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100 1 |a Rigó Ferenc 
245 1 0 |a Product Placement and Brand Building in Video Games  |c Rigó Ferenc  |h [elektronikus dokumentum] 
520 3 |a This thesis dives into the world of product placement in video games. Through the study, I attempt to uncover how brands are integrated into gaming and different kinds of experiences, exploring common methods, ethical considerations, and the rising influence of video game streaming. A survey conducted with 114 participants and an interview with a marketing professional help to understand the effectiveness of placements and ethical viewpoints and also add practical perspectives. In the summary, I attempt to offer recommendations for marketers, emphasizing innovation and adapting to changing consumer tastes, while being mindful of limitations. 
695 |a advergaming 
695 |a advertising 
695 |a brand building 
695 |a e-Sport 
695 |a esport 
695 |a Esports 
695 |a product placement 
695 |a streaming 
695 |a video games 
695 |a Virtual Reality 
700 1 |a Molnár Dr. Zsolt  |e ths 
856 4 0 |u http://dolgozattar.uni-bge.hu/52978/1/Product%20Placement%20and%20Brand%20Building%20in%20Video%20Games.pdf  |z Dokumentum-elérés 
856 4 0 |u http://dolgozattar.uni-bge.hu/52978/2/Rig%C3%B3%20Ferenc_BA%20KM%20angol%20b%C3%ADr%C3%A1lati%20lap%20K%C3%9CLS%C5%90.pdf  |z Dokumentum-elérés 
856 4 0 |u http://dolgozattar.uni-bge.hu/52978/3/Rigo_Ferenc_BA_Eng.pdf  |z Dokumentum-elérés