The effect on the popularity and marketing of video game adaptations and their video game counterparts on each other.

Elmentve itt :
Bibliográfiai részletek
Szerző: Soponyai Dávid Levente
További közreműködők: Dobó Dr. Róbert
Dokumentumtípus: Diplomadolgozat
Kulcsszavak:consumer behaviour
franchise
gaming
marketing trends
Videogame adaptations
Videogame industry
Worldbuilding
Online Access:http://dolgozattar.uni-bge.hu/52771

MARC

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520 3 |a It can be rather challenging to produce an adaptation that stays true to the source material while also catering to new audiences. This thesis examines the effects that videogame adaptations and their source material have on consumer behaviour. It also highlights marketing aspects of such videogame movies and how companies producing them function in the videogame industry. In order to examine the effects on consumers, a mixed research was conducted with a questionnaire that has eleven question, and four deep one-on-one interviews with consumers of videogame adaptations. Four research questions were proposed, that were supposed to highlight the differences between non-gamers, casual gamers and hardcore gamers. Moreover, how these differences can be translated into customized advertising practices based on the target market were also considered. The final research question focuses on gender differences in the videogame industry, and the research examines consumer trends and preferences based on gender as well. 
695 |a consumer behaviour 
695 |a franchise 
695 |a gaming 
695 |a marketing trends 
695 |a Videogame adaptations 
695 |a Videogame industry 
695 |a Worldbuilding 
700 1 |a Dobó Dr. Róbert  |e ths 
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